Cards

Introduction
Players start with a 'Deck' of 60 cards which can be used for boosting their team's attacks and abilities per round. At the end of each round a new card is drawn from the 'Deck' and put into the players 'Hand', however if there is no space in the players 'Hand' no additional cards will be drawn. A player can hold up to 5 cards in their hand which can be destroyed or used to make room for another card.

Once a card is used it is removed from play and put into the 'Burn' pile.

Card Types
There are 4 types of cards, which can be used to buff stats used to complete different tasks.

Energy
Give the player a tempory boost or give them enough energy to complete required tasks. Example: Additional Steps - Allow the character to move an additional 30 steps this turn.

Damage
Boost a weapon class's damage, AP value or increase the amount of ammo for that round. Example:  High Yeild Rounds (Ranged Only) -  All bullets are replaced with high armour piercing rounds, +2 to the AP value of the weapon.

Defence
Increase a characters defence to allow them to absorb more damage or protect another unit. Example: A Helping Hand - If an enemy attacks a nearby friendly unit your character will step in front and absorb the damage automatically.

Task
A general type, boosting players base stats or affecting cards already in play. Example: Waste not want not - Choose 3 cards from the 'Burn' pile, and return them to your deck.